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Opis oferty

3D Generalist (remote) w Polska

HyperVR Games

  • ZdalniePraca z dowolnego miejsca

Polska

What are you working on?
  • Genres: Action, Simulation, Casual
  • Platforms: VR

HyperVR Games is a VR gaming studio and publisher, founded in 2021, based in Riga, Latvia.

We develop casual VR games that deliver immersive, highly interactive experiences for a broad audience. Our ambition is to become one of the leading creators of premium VR entertainment by combining strong product thinking, fast iteration, and exceptional execution.

Our award-winning title Shave & Stuff received the “Best in Play” award at the Game Developers Conference 2023 and is available on Meta Quest, Pico, and Steam .

We're looking for a 3D Generalist to create and drive environments across our VR games from early ideas and blockouts to finished scenes in Unity.

You'll work hands-on with 3D modeling, scene composition, lighting, materials, and Unity. We're looking for someone who can take a product brief, come up with a strong visual solution, and bring it into the game.

If you enjoy building environments, exploring new ideas, and owning your work from concept to final result, we’d love to hear from you.

For which tasks (responsibilities)?

  • Environment style and concept exploration;

  • 3D environment and asset creation;

  • Level art, scene composition, and dressing;

  • Environment art direction and visual storytelling;

  • AI-assisted concepting and rapid iteration;

  • Environment integration and optimization for VR.

What kind of professional are we looking for?

  • B2 English (spoken and written);

  • 4+ years of experience as a 3D Artist / Environment Artist in game development;

  • Strong proficiency in Blender, Maya, 3ds Max, or equivalent 3D tools;

  • Strong environment art fundamentals: composition, proportions, shape language, color, materials, lighting, and readability;

  • Experience creating stylized, game-ready environments and assets;

  • Ability to take an environment from early idea and blockout to a production-ready scene;

  • Strong level art and scene dressing skills;

  • Ability to own and drive the visual quality of an environment, not only execute existing concepts;

  • Good understanding of real-time 3D requirements: topology, UVs, textures, materials, lighting, and optimization;

  • Hands-on Unity experience and ability to build and improve scenes directly in the engine.

Nice to Have

  • VR game development experience;

  • Experience using generative AI as part of a professional art workflow;

  • Experience with shaders, lighting, VFX, and material setup;

  • Experience optimizing environments for standalone VR;

  • Experience with highly interactive or physics-driven environments.

What is important for us in a person?

  • High ownership and accountability.

  • Practical, solution-oriented mindset.

  • Open to feedback and iteration.

  • Proactive and self-driven.

  • Comfortable with ambiguity.

  • Curious and willing to experiment.

  • Focused on improving product quality, not just completing tasks.

  • AI-driven.

  • Passionate gamer.

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