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Opis oferty
People Can Fly
Warszawa, Polska
People Can Fly is looking for a Principal Character Artist to join the Art team on Project Florence in Warsaw, Poland. The role focuses on creating high-quality characters, creatures and props for a AAA game, from high-poly sculpting and organic modelling to low-poly assets, PBR texturing and in-game shaders. You’ll work closely with Art, Animation and Technical teams, help maintain the project’s visual quality, and share your expertise with other artists. This is a full-time remote/hybrid position for experienced game artists based in Europe.
Job Detail Information
Job TitlePrincipal Character Artist
CompanyPeople Can Fly
ProjectFlorence
DepartmentArt
IndustryAAA Game Development
LocationWarsaw, Poland
Work ArrangementRemote / Hybrid
Employment TypeFull-time
Experience LevelPrincipal / Experienced
Eligible CandidatesGame industry professionals based in Europe
Key SkillsCharacter Modelling, Sculpting, Texturing, PBR, Unreal Engine
SoftwareMaya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Photoshop, Unreal Engine
People Can Fly is looking for an experienced Principal Character Artist to join the Art team working on Project Florence .
As a Principal Character Artist, you’ll play an important role in creating high-quality characters, creatures and related assets that fit the project’s visual direction and technical requirements.
You’ll work closely with the Art Director, Leads, Animation, Technical Art and other departments to establish and maintain a strong visual standard across the game. You’ll also help explore new techniques, improve workflows and share your knowledge with other artists.
This role is ideal for a senior-level character artist who has a strong artistic eye, excellent technical skills and the ability to work independently while helping raise the quality of the wider team.
People Can Fly is an independent AAA game development studio with more than 20 years of experience in the industry.
Founded in 2002, the studio is known for games including Painkiller, Bulletstorm, Gears of War: Judgment and Outriders .
People Can Fly has teams working across Poland, the UK, Ireland, the US and Canada , as well as remote locations.
The studio has extensive experience with Unreal Engine and continues to develop ambitious action games and new interactive experiences.
Current projects include Gears of War: E-Day , developed in collaboration with Microsoft, Project Echo for KRAFTON, Lost Rift , an original IP developed in-house, as well as other projects across new platforms and technologies.
You’ll be responsible for creating high-quality character and creature assets that fit the game’s world and visual style.
Your work will include:
You’ll help maintain a consistent visual standard across the project.
You’ll:
You’ll also be responsible for delivering work efficiently within the production schedule.
This includes:
Character art requires close collaboration with several departments.
You’ll work with:
You’ll help ensure that characters work correctly both visually and technically in the game .
You’ll also participate in discussions about new techniques, tools and workflows that can improve the character art pipeline.
As a Principal-level artist, you’ll also have opportunities to support the wider team.
This may include:
We’re looking for an experienced character artist with a strong portfolio and a deep understanding of character creation for games.
You should have:
Experience with the following tools is relevant to the role:
Equivalent software and experience may also be considered.
In this role, you’ll be expected to create character assets that are not only visually impressive but also work effectively within a real-time game environment.
You’ll help ensure that characters:
People Can Fly offers a collaborative environment where artists can work alongside experienced developers from different disciplines and locations.
Depending on your location and team requirements, the role can be performed remotely or in a hybrid setup .
You’ll have the opportunity to work with an international team and contribute to a large-scale AAA game development project.
Employees based in Poland can benefit from:
For eligible employees based in the UK, benefits include:
This position is open only to candidates who:
Candidates outside Europe or without professional game industry experience may not be eligible for this position.
If you’re a highly experienced Character Artist with a strong portfolio, excellent modelling and texturing skills, and a passion for creating memorable characters for games, People Can Fly would like to hear from you.
This is an opportunity to work on Project Florence , collaborate with experienced artists and developers, and contribute to the visual quality of a major game project.
Prepare your portfolio and apply today.
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